Godot Multi-Resolution Screenshots

My biggest pain of making mobile games is arguably the Apple and Google Play store submission process. They both require screenshots in various resolutions. You might already have captured some great screenshots, but Apple in particular requires screenshots in a variety of different aspect ratios. Simply resizing your screenshots won’t do, in most cases the different aspect ratios will result in cropping, cutting off the UI, etc. Pilot Panic running at different resolutions and aspect ratios. ...

April 20, 2026

Quake 25th Anniversary

Today marks Quake’s 25th anniversary, which also happens to coincide with my birthday. Coincidence? I think not! Quake released on June 22, 1996. I was still in elementary school and I’m not entirely sure how I got my hands on it, probably through my cousin, but my dad and I were hooked and played nothing else for a good while. Quake wasn’t just among the first fully 3D, real‑time‑rendered FPS games; it was executed so well that it still holds up today, that quality is what makes it unforgettable. ...

June 22, 2021

Poisonator: My Rogue Quality of Life Addon

With the release of World of Warcraft Classic some months ago, I’ve been casually playing most weekends (until the nostalgia eventually wears off). One of my work colleagues happens to run a guild, and has been pestering me to write some guild management addons. Having no experience with WoW modding, I’d give it a go. Since I’m playing a rogue, I found myself having to re-apply poison to my weapons constantly. Tedious. After looking into the guild addons, I realized this was the perfect opportunity to /scratch my own itch. ...

April 4, 2020