Ludum Dare #30 – Tribe of the Giant

Ludum Dare is a fantastic challenge: make a game from scratch in 48 hours. Every year more people join, resulting in thousands of entries by the end of the weekend. This was my second time participating. Running into time-consuming problems is dangerous when you only have two days, preparing your workspace before you start is important, and best to use tools you already know. For me, C# programming, Blender for 3D modeling, and Unity to bring it all together. I set up Chronolapse to capture a timelapse and OBS for livestreaming on Twitch. ...

August 24, 2014

#Nar8 2014 – Compute Thought

Compute Thought is a short cyberpunk point-and-click adventure game created for #Nar8, a narrative‑focused game jam. I usually lean toward gameplay and level design rather than writing, so this project was a deliberate exercise in story building. You can play it on itch.io or browse the source code on GitHub. The opening scene is my favourite, but went through many iterations. The game centers on a detective investigating a murder case, in a world where humans and androids coexist (uneasily). My favorite cyberpunk classics like Blade Runner and Ghost in the Shell inspired me. ...

July 10, 2014

Ludum Dare #29 – Ocean Rescue

Ludum Dare #29 ran from April 25th – 27th, a 48-hour jam where people build games centered around a single theme. Unlike the Global Game Jam however, it’s common to work solo. With this year’s theme “Beneath the Surface”, I set out to make a game about a giant monster lurking in the depths, part sandworm from Dune, part Moby-Dick. I started with building a little drivable boat: you sail around collecting treasures drifting on the water, while the monster tries to swallow you whole. The game takes place at night, hoping this would cover up any art assets that look too rough around the edges. ...

April 28, 2014

Tactical RPG Prototype

I spent a few days prototyping a turn-based tactical RPG, a genre I’ve grown to love. X-COM: Terror from the Deep hooked me when I was a kid, and I’ve been looking for similar games ever since. It’s great to see the genre making a comeback with titles like The Banner Saga and X-COM: Enemy Unknown. Like any proper tactical game, players choose their actions turn-by-turn: moving, attacking, or guarding. During the computer’s turn, it identifies the nearest player character and moves in to attack. The battle ends when either side is defeated. ...

February 14, 2014

Unity RPG Prototype

Lately I’ve been tinkering with a small first-person RPG prototype in Unity. It’s very old-school, inspired by games like Ultima Underworld and Daggerfall, the kind of games I could really get lost in as a kid. The goal is to create a small vertical slice of the game, with a single dungeon level, a few enemies, and some basic RPG mechanics like combat, loot, inventory, and character stats. ...

February 2, 2013