<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Mobile on Merlijn Van Holder</title><link>https://merlijnvanholder.com/tags/mobile/</link><description>Recent content in Mobile on Merlijn Van Holder</description><generator>Hugo -- 0.152.2</generator><language>en-us</language><lastBuildDate>Tue, 08 Apr 2025 00:00:00 +0000</lastBuildDate><atom:link href="https://merlijnvanholder.com/tags/mobile/index.xml" rel="self" type="application/rss+xml"/><item><title>Pilot Panic Android Release</title><link>https://merlijnvanholder.com/posts/2025/pilot-panic-android-release/</link><pubDate>Tue, 08 Apr 2025 00:00:00 +0000</pubDate><guid>https://merlijnvanholder.com/posts/2025/pilot-panic-android-release/</guid><description>&lt;p&gt;I&amp;rsquo;ve been working on a new mobile game, out today on &lt;a href="https://play.google.com/store/apps/details?id=com.MithraGames.PilotPanic&amp;amp;hl=en"&gt;Google Play&lt;/a&gt;! The App Store version will follow soon. I had to hit an April deadline or my Google Play account would be closed for inactivity. Maintaining mobile games is&amp;hellip; not great.&lt;/p&gt;
&lt;p&gt;Pilot Panic is the successor to my earlier mobile game, &lt;a href="https://merlijnvanholder.com/posts/2015/pilot-express-mobile-game-release/"&gt;Pilot Express&lt;/a&gt;. I originally built it in Unity, but I&amp;rsquo;ve been learning Godot over the past few months. Porting an older game felt like a nice learning opportunity, though I ended up rebuilding almost everything. The game is now fully 2D, which in my opinion, looks better than the old low‑poly 3D style.&lt;/p&gt;</description></item><item><title>Hidden Kitty Mobile Game Release</title><link>https://merlijnvanholder.com/posts/2017/hidden-kitty-mobile-game-release/</link><pubDate>Tue, 18 Jul 2017 00:00:00 +0000</pubDate><guid>https://merlijnvanholder.com/posts/2017/hidden-kitty-mobile-game-release/</guid><description>&lt;p&gt;My second mobile game is officially out on iOS, grab it on the &lt;a href="https://itunes.apple.com/us/app/hidden-kitty/id1260323077?mt=8"&gt;App Store&lt;/a&gt;!&lt;/p&gt;
&lt;p&gt;Hidden Kitty is a cute seek‑and‑find game. Explore the rooms of a cozy house and figure out where the kitty is hiding. Behind a pillow? Inside a cupboard? Tap and slide things around to discover new spots.&lt;/p&gt;
&lt;p&gt;&lt;img alt="Hidden Kitty" loading="lazy" src="https://merlijnvanholder.com/posts/2017/hidden-kitty-mobile-game-release/media/hidden-kitty-01.png"&gt;
&lt;em&gt;There&amp;rsquo;s lots of objects in the house to interact with.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;This summer I wanted to build something smaller (and cuter) than my other projects. Unlike my previous mobile game &lt;a href="https://merlijnvanholder.com/posts/2015/pilot-express-mobile-game-release"&gt;Pilot Express&lt;/a&gt;, which was free‑to‑play, Hidden Kitty is a paid download, something I&amp;rsquo;ve been wanting to try for a while.&lt;/p&gt;</description></item><item><title>Pilot Express Mobile Game Release</title><link>https://merlijnvanholder.com/posts/2015/pilot-express-mobile-game-release/</link><pubDate>Tue, 28 Jul 2015 00:00:00 +0000</pubDate><guid>https://merlijnvanholder.com/posts/2015/pilot-express-mobile-game-release/</guid><description>&lt;p&gt;I&amp;rsquo;ve been working on a little mobile game this summer, which is finally released on both the &lt;a href="https://itunes.apple.com/us/app/pilot-express/id1023529050?mt=8"&gt;App Store&lt;/a&gt; and &lt;a href="https://play.google.com/store/apps/details?id=com.MithraGames.PilotExpress&amp;amp;hl=en"&gt;Google Play&lt;/a&gt;!&lt;/p&gt;
&lt;p&gt;Pilot Express lets you fly a small plane up and down, avoiding mines and other obstacles along the way. Collect coins to increase your score and fly through hoops to gain a speed boost. The controls are simple, the challenge comes from reacting quick enough, and deciding when to go for the bonus items versus playing it safe.&lt;/p&gt;</description></item></channel></rss>