
XNA Platformer
With some of the tools I’ve built for XNA, I’ve been prototyping a simple 2D platformer last month. It’s pretty basic so far, very much inspired by Super Mario World, with the character being a combination of Sonic’s Tails and Yoshi’s movement-style. Your browser does not support the video tag. I’ve been studying frame-by-frame how the camera in Super Mario World works, there is an area of “dead space” in the center of the screen where the player can freely move without the camera following, but once you hit the edge of that area, the camera starts moving horizontally on the X-axis to keep up. ...
