<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Godot on Merlijn Van Holder</title><link>https://merlijnvanholder.com/tags/godot/</link><description>Recent content in Godot on Merlijn Van Holder</description><generator>Hugo -- 0.152.2</generator><language>en-us</language><lastBuildDate>Mon, 20 Apr 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://merlijnvanholder.com/tags/godot/index.xml" rel="self" type="application/rss+xml"/><item><title>Godot Multi-Resolution Screenshots</title><link>https://merlijnvanholder.com/posts/2026/godot-multi-resolution-screenshots/</link><pubDate>Mon, 20 Apr 2026 00:00:00 +0000</pubDate><guid>https://merlijnvanholder.com/posts/2026/godot-multi-resolution-screenshots/</guid><description>&lt;p&gt;My biggest pain of making mobile games is arguably the Apple and Google Play store submission process. They both require screenshots in various resolutions. You might already have captured some great screenshots, but Apple in particular requires screenshots in a variety of different aspect ratios.&lt;/p&gt;
&lt;p&gt;Simply resizing your screenshots won&amp;rsquo;t do, in most cases the different aspect ratios will result in cropping, cutting off the UI, etc.&lt;/p&gt;
&lt;p&gt;&lt;img alt="Pilot Panic" loading="lazy" src="https://merlijnvanholder.com/posts/2026/godot-multi-resolution-screenshots/media/godot-multi-resolution-screenshots-01.png"&gt;
&lt;em&gt;Pilot Panic running at different resolutions and aspect ratios.&lt;/em&gt;&lt;/p&gt;</description></item><item><title>Pilot Panic Android Release</title><link>https://merlijnvanholder.com/posts/2025/pilot-panic-android-release/</link><pubDate>Tue, 08 Apr 2025 00:00:00 +0000</pubDate><guid>https://merlijnvanholder.com/posts/2025/pilot-panic-android-release/</guid><description>&lt;p&gt;I&amp;rsquo;ve been working on a new mobile game, out today on &lt;a href="https://play.google.com/store/apps/details?id=com.MithraGames.PilotPanic&amp;amp;hl=en"&gt;Google Play&lt;/a&gt;! The App Store version will follow soon. I had to hit an April deadline or my Google Play account would be closed for inactivity. Maintaining mobile games is&amp;hellip; not great.&lt;/p&gt;
&lt;p&gt;Pilot Panic is the successor to my earlier mobile game, &lt;a href="https://merlijnvanholder.com/posts/2015/pilot-express-mobile-game-release/"&gt;Pilot Express&lt;/a&gt;. I originally built it in Unity, but I&amp;rsquo;ve been learning Godot over the past few months. Porting an older game felt like a nice learning opportunity, though I ended up rebuilding almost everything. The game is now fully 2D, which in my opinion, looks better than the old low‑poly 3D style.&lt;/p&gt;</description></item></channel></rss>