Pilot Panic Update 1.1.0

Ever since the release of Pilot Panic, I knew there was a lot of room for improvement. The game was fun and relatively bug-free, but way too short. So, I decided to work on an update that would add a whole bunch of new levels, some kind of progression system, and enhance the visuals of the game. Pilot Panic’s refreshed logo & artwork. The update includes a brand new set of levels that will take players on a longer adventure. They gradually become more challenging, and will require practice (and some reflexes) to get gold stars on each level. ...

June 6, 2026

Godot Multi-Resolution Screenshots

My biggest pain of making mobile games is arguably the Apple and Google Play store submission process. They both require screenshots in various resolutions. You might already have captured some great screenshots, but Apple in particular requires screenshots in a variety of different aspect ratios. Simply resizing your screenshots won’t do, in most cases the different aspect ratios will result in cropping, cutting off the UI, etc. Pilot Panic running at different resolutions and aspect ratios. ...

April 20, 2026

Pilot Panic Android Release

I’ve been working on a new mobile game, out today on Google Play! The App Store version will follow soon. I had to hit an April deadline or my Google Play account would be closed for inactivity. Maintaining mobile games is… not great. Pilot Panic is the successor to my earlier mobile game, Pilot Express. I originally built it in Unity, but I’ve been learning Godot over the past few months. Porting an older game felt like a nice learning opportunity, though I ended up rebuilding almost everything. The game is now fully 2D, which in my opinion, looks better than the old low‑poly 3D style. ...

April 8, 2025