
Godot Multi-Resolution Screenshots
My biggest pain of making mobile games is arguably the Apple and Google Play store submission process. They both require screenshots in various resolutions. You might already have captured some great screenshots, but Apple in particular requires screenshots in a variety of different aspect ratios. Simply resizing your screenshots won’t do, in most cases the different aspect ratios will result in cropping, cutting off the UI, etc. Pilot Panic running at different resolutions and aspect ratios. ...
