<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Aseprite on Merlijn Van Holder</title><link>https://merlijnvanholder.com/tags/aseprite/</link><description>Recent content in Aseprite on Merlijn Van Holder</description><generator>Hugo -- 0.152.2</generator><language>en-us</language><lastBuildDate>Tue, 08 Apr 2025 00:00:00 +0000</lastBuildDate><atom:link href="https://merlijnvanholder.com/tags/aseprite/index.xml" rel="self" type="application/rss+xml"/><item><title>Pilot Panic Android Release</title><link>https://merlijnvanholder.com/posts/2025/pilot-panic-android-release/</link><pubDate>Tue, 08 Apr 2025 00:00:00 +0000</pubDate><guid>https://merlijnvanholder.com/posts/2025/pilot-panic-android-release/</guid><description>&lt;p&gt;I&amp;rsquo;ve been working on a new mobile game, out today on &lt;a href="https://play.google.com/store/apps/details?id=com.MithraGames.PilotPanic&amp;amp;hl=en"&gt;Google Play&lt;/a&gt;! The App Store version will follow soon. I had to hit an April deadline or my Google Play account would be closed for inactivity. Maintaining mobile games is&amp;hellip; not great.&lt;/p&gt;
&lt;p&gt;Pilot Panic is the successor to my earlier mobile game, &lt;a href="https://merlijnvanholder.com/posts/2015/pilot-express-mobile-game-release/"&gt;Pilot Express&lt;/a&gt;. I originally built it in Unity, but I&amp;rsquo;ve been learning Godot over the past few months. Porting an older game felt like a nice learning opportunity, though I ended up rebuilding almost everything. The game is now fully 2D, which in my opinion, looks better than the old low‑poly 3D style.&lt;/p&gt;</description></item></channel></rss>