
Tactical RPG Prototype
I spent a few days prototyping a turn-based tactical RPG, a genre I’ve grown to love. X-COM: Terror from the Deep hooked me when I was a kid, and I’ve been looking for similar games ever since. It’s great to see the genre making a comeback with titles like The Banner Saga and X-COM: Enemy Unknown. Like any proper tactical game, players choose their actions turn-by-turn: moving, attacking, or guarding. During the computer’s turn, it identifies the nearest player character and moves in to attack. The battle ends when either side is defeated. ...






