I’ve been working on a new mobile game, out today on Google Play! The App Store version will follow soon. I had to hit an April deadline or my Google Play account would be closed for inactivity. Maintaining mobile games is… not great.
Pilot Panic is the successor to my earlier mobile game, Pilot Express. I originally built it in Unity, but I’ve been learning Godot over the past few months. Porting an older game felt like a nice learning opportunity, though I ended up rebuilding almost everything. The game is now fully 2D, which in my opinion, looks better than the old low‑poly 3D style.
Porco Rosso inspired me to have blue skies and fluffy white clouds everywhere.
It’s no longer an infinite‑runner game either. Instead, you progress through 16 missions with a simple goal: shoot down all targets and collect all the gold coins per level. Some levels have alternate routes that are narrow and require precision.
Shoot down all the targets for a higher score.
I had a lot of fun improving how the plane feels. Rather than separate up/down buttons, there’s a single throttle. The plane naturally descends; holding throttle increases speed and lifts you back up. That continuous rise‑and‑fall keeps the player engaged and makes navigation a bit more challenging (in a good way, hopefully).
The targets are found in tighter spaces each mission.
I’m also proud of the shooting mechanic. Bullets visibly pop out one by one, and reload back into the magazine after a short delay. Lining up shots while keeping the plane stable is the toughest part of the game.
No need to land the plane, just make it to the finish line!
A bigger update with many new features and missions is coming to all platforms when I release the App Store version, keep an eye out!