Since I’ve been itching to make more Half-Life maps, I’m building a new single-player map called “Knowren” (the name is just whatever, for now).

Set deep in the bowels of the Black-Mesa research facility, I’m trying to focus on moody lighting with a lot of emergency spotlights and shadows, setting a darker atmosphere than most of the standard Half-Life maps.

This is pushing the ZHLT (Zoners Half-Life Tools) to its limits, HLRAD specifically, and its taking a long time to compile the map each time already.

Next up is enemy placement and scripting, but finding motivation is getting hard. Just want to keep playing Battlefield 1942 all day. \o/
