Credits

Game Design & Programming

Merlijn Van Holder

Art & Animation

Merlijn Van Holder

Music & Sound Effects

ElvGames & Imphenzia

Tools

Godot, Aseprite, VS Code

To everyone who supported the development of Pilot Panic, and the people who provided feedback and testing, Hyejoon Kwon & Jonas Lindh Morén, Thank you.

I've always wanted to make a game inspired by one of my favorite movies, Hayao Miyazaki's Porco Rosso. After many attempts over the years, prototypes that were too big & ambitious, I've landed on Pilot Panic. Hope you enjoy!

Sorry baby, gotta fly.
— Porco

Changelog

Version 1.1.0

June 6th, 2026
  • iOS release
  • Added world map with 16 unlockable levels
  • Visual overhaul for all graphics/tilesets
  • Improved plane handling for smoother gameplay
  • Improved touch controls for better responsiveness
  • Added object pooling for less memory usage/stuttering
  • Fixed minor bugs and various performance improvements

Version 1.0.0

April 8th, 2025
  • Android release
  • 6 challenging levels
  • Optimized for 120Hz displays