Credits
Game Design & Programming
Merlijn Van HolderArt & Animation
Merlijn Van HolderMusic & Sound Effects
ElvGames & ImphenziaTools
Godot, Aseprite, VS CodeTo everyone who supported the development of Pilot Panic, and the people who provided feedback and testing, Hyejoon Kwon & Jonas Lindh Morén, Thank you.
I've always wanted to make a game inspired by one of my favorite movies, Hayao Miyazaki's Porco Rosso. After many attempts over the years, prototypes that were too big & ambitious, I've landed on Pilot Panic. Hope you enjoy!
Sorry baby, gotta fly.— Porco
Changelog
Version 1.1.0
June 6th, 2026
- iOS release
- Added world map with 16 unlockable levels
- Visual overhaul for all graphics/tilesets
- Improved plane handling for smoother gameplay
- Improved touch controls for better responsiveness
- Added object pooling for less memory usage/stuttering
- Fixed minor bugs and various performance improvements
Version 1.0.0
April 8th, 2025
- Android release
- 6 challenging levels
- Optimized for 120Hz displays



